Grrr source code, including Invaders
As you may have noticed, there has been very little activity here from me in recent months. This is partly because my full time work does not use nor need PowerShell and my free time has become more precious. Playing with PS1 has been fun and I’ve learned a lot,…
Grrr 1.1 and Big Invaders
So I’ve been spending a bit of time getting to grips with Cmdlets and resurrecting interest in PSInvaders using Grrr and now have something to post. Grrr 1.1 is now Cmdlet based and comes as a Snap-In. The most obvious benefit from this is performance, as I can now present…
Grrr, Cmdlets and PSInvaders revival
Still not much happening here, again partly due to being busy with other things, and also the final arrival of my Wii. Anyways, I’ve almost completed the transition of Grrr to Cmdlets and it’s looking very promising as this screen shot shows (I get 50fps with only 20% cpu load…
Space Invaders with sound!
After yesterday’s attempts to make noises, I added basic sound support to psinvaders. On my setup, it seems that I can only play one sound at a time, so a new sound stops a previous, and it crackles, but that could be because of poor sound virtualisation in Parallels Desktop…
Space Invaders
In a previous post I said that I always like to try to write space invaders in every language that I learn. Well, PowerShell in the standard Windows console window looked like a great candidate so I set about the task in my spare time. My colleagues Richy King, Nik…